The stats of an airship affect the distance it can travel, the time required for voyages, as well as the rewards received from voyages. Currently, airships can reach up to rank 50. Higher rankings will allow you to outfit airships with new components to improve their performance on future voyages, as well as accessing more sectors. When a voyage is complete, airships will gain experience points depending on its selected flight path, and eventually, increase in rank. The combination of parts used to build an airship will determine the distances it can travel, as well as the rewards you will receive from voyages. They can be purchased using Company Credits from the resident caretaker in any of the housing districts or mammet voyager #004A in a company workshop. Each requires a certain amount of flight credits: 1, 3 and 5, respectively.Īirships require Ceruleum Tanks to be deployed on exploratory voyages. A third airship is unlocked upon exploring Sector 14. Multiple Airships can be maintained for a Free Company, with a second being unlocked once your airship visits Sea of Clouds - Sector 8. However, quality determines the odds of excellent or outstanding progress being made, which results in the next stage of the craft requiring fewer materials. Note that you cannot build HQ components with HQ materials. Each component has many types and requires numerous materials, multiple phases, lengthy wait time and a group of crafters to build. Each airship is built with four components: Hull, Rigging, Forecastle and Aftcastle. 3.2 Component Costs and Airframe Capacityįree Company Crafting in the Company Workshop is needed to craft and register airships using requisite components and flight credits.Fire smoke particles have been greatly reduced when there's a bunch (no more blinding you while playing, yay!), and we created new VFX for star, vine, storm, fire, crow, hill, morthagi, skeletal, and tree theme skins. To better indicate some commonly overlooked UI, scouting and bridge/pass building options are much more clear on the overland, and we added sparkles to ability buttons for some non-turn-ending attacks (battledance attacks, swift action wolf bite, prepared shot, etc). (Quellingmoss + Cone of Fire? Sentinel + Chain Lightning?) More specifically: Most Ranged and Melee theme attacks will now work with Guardian, Sentinel, Broadswipes, Riposte, Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush.įor you controller and Steam Deck users out there, we made a ton of quality of life adjustments to bindings and UI, so controls should work better and smaller resolutions (like playing on the Steam Deck with the "bigger" UI option selected) should be laid out more nicely on many screens you can check out the details in the patch notes below. We're hoping this allows for some more interesting build variety. So this patch, we've made it so that ranged and melee theme attacks can often be used with certain abilities regardless of their melee/ranged status. Previously, arm transformations would make certain abilities useless, which always felt a little bad. Hail, adventurers! We have an update for you all that makes some big changes to attack synergies. Henriquejr spotted a new patch for Wildermyth: 1.9 Eve Vallenlong + Gorgon Plushie ReleaseĪttack Synergy Updates, Controller Tweaks, New VFX, and a Gorgon Plushie!
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